Design and Develop Advanced Computer Games with Stencyl – Richard Sneyd

Keywords List

the

The

and

2

to

1

13

game

Game

3

Summary

• This course has been especially designed to take your complete beginner or intermediate level skills in Stencyl and build them up to the level required of a professional indie game developer.

• Where as the foundation course (Create your First Computer Game with Stencyl), teaches you many important skills, concepts, and techniques necessary to implement core gameplay, utilise sound, and implement some basic AI, this course will teach you how to Create a complete, professional grade computer game which can be published on all the most popular platforms -- Google Play, IOS, Windows, Linux, Mac, Flash etc. From start to finish, you will develop a complete, playable game including all the advanced features and polish you would expect, such as: start menu social link buttons multiple, playable levels level selection screens saving and loading in-game currency in-app purchases and ads (for revenue generation) beautiful, unique art and animations parallax scrolling sophisticated, physics based gameplay We also cover less technical -- but none the less essential -- subjects such as marketing, design theory, game monetisation paradigms and various other business and design tips and tricks for game development .

• After the core game has been developed, the course leads into sections on what it takes to publish it to the various Stencyl supported platforms (Desura, Steam, Google Play, Samsung Apps, IndieCity etc), including platform specific details such as certificates, marketplace restrictions, monetisation methodologies etc. In short, when you've finished this course, there will be nothing stopping you from beginning your professional game development career.

• (14:58) What's New in Stencyl 3.x pt 2 (11:51) Marketing & Monetisation Monetisation Strategies & Methods (18:44) Game Marketing: What, Why & How (15:48) Game Marketing p2 (13:48) Licenses & Pricing Options (3:39) Marketing & Monetisation Core Concepts An In-depth Look at Stencyl Looking At Stencyl - Part 1 (19:43) Looking At Stencyl - Part 2 (18:05) A Look At the Stencyl Tool Pt 3 (13:08) Game Design Theory - An Overview What is Play?

• (13:04) What is a Game?

Original Content