Design and Develop Advanced Computer Games with Stencyl – Richard Sneyd

Question and Answer

What is This course?

This course is has been especially designed to take your complete beginner or intermediate level skills in Stencyl and build them up to the level required of a professional indie game developer..

How does This course has been especially designed?

This course has been especially designed to take your complete beginner or intermediate level skills in Stencyl and build them up to the level required of a professional indie game developer.

What is the foundation course (Create?

the foundation course (Create is Where as your First Computer Game with Stencyl), teaches you many important skills, concepts, and techniques necessary to implement core gameplay, utilise sound, and implement some basic AI, this course will teach you how to Create a complete, professional grade computer game which can be published on all the most popular platforms -- Google Play, IOS, Windows, Linux, Mac, Flash etc. From start to finish, you will develop a complete, playable game including all the advanced features and polish you would expect, such as: start menu social link buttons multiple, playable levels level selection screens saving and loading in-game currency in-app purchases and ads (for revenue generation) beautiful, unique art and animations parallax scrolling sophisticated, physics based gameplay We also cover less technical -- but none the less essential -- subjects such as marketing, design theory, game monetisation paradigms and various other business and design tips and tricks for game development ..

How does the foundation course (Create teaches?

Where as the foundation course (Create your First Computer Game with Stencyl), teaches you many important skills, concepts, and techniques necessary to implement core gameplay, utilise sound, and implement some basic AI, this course will teach you how to Create a complete, professional grade computer game which can be published on all the most popular platforms -- Google Play, IOS, Windows, Linux, Mac, Flash etc. From start to finish, you will develop a complete, playable game including all the advanced features and polish you would expect, such as: start menu social link buttons multiple, playable levels level selection screens saving and loading in-game currency in-app purchases and ads (for revenue generation) beautiful, unique art and animations parallax scrolling sophisticated, physics based gameplay We also cover less technical -- but none the less essential -- subjects such as marketing, design theory, game monetisation paradigms and various other business and design tips and tricks for game development .

What is the core game?

the core game is After has been developed, the course leads into sections on what it takes to publish it to the various Stencyl supported platforms (Desura, Steam, Google Play, Samsung Apps, IndieCity etc), including platform specific details such as certificates, marketplace restrictions, monetisation methodologies etc. In short, when you've finished this course, there will be nothing stopping you from beginning your professional game development career..

How does the core game has been developed,?

After the core game has been developed, the course leads into sections on what it takes to publish it to the various Stencyl supported platforms (Desura, Steam, Google Play, Samsung Apps, IndieCity etc), including platform specific details such as certificates, marketplace restrictions, monetisation methodologies etc. In short, when you've finished this course, there will be nothing stopping you from beginning your professional game development career.

What is (14:58) What's?

(14:58) What's is New in Stencyl 3.x pt 2 (11:51) Marketing & Monetisation Monetisation Strategies & Methods (18:44) Game Marketing: What, Why & How (15:48) Game Marketing p2 (13:48) Licenses & Pricing Options (3:39) Marketing & Monetisation Core Concepts An In-depth Look at Stencyl Looking At Stencyl - Part 1 (19:43) Looking At Stencyl - Part 2 (18:05) A Look At the Stencyl Tool Pt 3 (13:08) Game Design Theory - An Overview What is Play?.

How does (14:58) What's is?

(14:58) What's New in Stencyl 3.x pt 2 (11:51) Marketing & Monetisation Monetisation Strategies & Methods (18:44) Game Marketing: What, Why & How (15:48) Game Marketing p2 (13:48) Licenses & Pricing Options (3:39) Marketing & Monetisation Core Concepts An In-depth Look at Stencyl Looking At Stencyl - Part 1 (19:43) Looking At Stencyl - Part 2 (18:05) A Look At the Stencyl Tool Pt 3 (13:08) Game Design Theory - An Overview What is Play?

What is (13:04) What?

(13:04) What is is a Game?.

How does (13:04) What is?

(13:04) What is a Game?

What is Data Folder (5:14) The Game Concept -?

Data Folder (5:14) The Game Concept - is Game Mudslide Cowboy (13:50) UPDATE: Background System Changed as of Stencyl 3.2 (2:13) Setting Up the Game Project (10:25) Setting up the Game Project Pt. 2 (13:17) Setting Up the Game Project Pt. 3 (18:37) Setting up the Game Project Pt. 4 (18:18) More Actors - Simple & Complex Pt. 1 (11:12) More Actors Pt. 2 (13:00) Populating the Level (19:09) Making the Balloon Move 1 (4:35) Making the Balloon Move 2 (14:39) Programming Core Functionality & Mechanics The Player Handler - Handling User Interactions Pt. 1 (21:03) Player Handler Pt. 2 (20:51) Adding the Adaptive Cursor (18:10) State Management & Movement Controls Pt. 1 (20:06) Movement Controls Pt. 2 (19:44) Movement Controls Pt. 3 (16:25) Refining the Controls (7:06) An Object Lesson in Software Development - Build Bugs (1:52) Cursor Handler - Sharing Attributes Between Actors (12:36) Cursor Handler Pt. 2 (12:28) Debugging - The Cursor Handler (8:17) Debugging - The Player Handler (4:36) Crafting the Aesthetic Experience: Various Experiential Embellishments Refining Obstacle Interactions (5:49) Exercise: Create a More Elaborate Camera Follow Behaviour (1:34) More Elaborate Camera Follow: Solution (14:04) Handling Collisions Properly: Configuring and Using Collision Groups (5:45) Reaction to Collision Events: Destroying Obstacles (10:40) Reaction to Collision Events: Adding Some Eye Candy (23:10) Eye Candy: Dust Behind Player Avatar (4:22) Exercise: Finish Player Eye Candy (1:09) Solution: Finish Player Eye Candy (5:44) Directional Click Handling Fix (4:48) Collecting Coins 1 (10:43) Collecting Coins 2 (17:02) Animating HUD Elements (7:24) Finishing Touches Using Fonts and Tracking Score (17:18) Adding Main Menu & Buttons (8:43) Level Selection Screens (21:17) Get Design and Develop Advanced Computer Games with Stencyl - Richard Sneyd, Only Price $57 Tag: Design and Develop Advanced Computer Games with Stencyl - Richard Sneyd Review..

How does Data Folder (5:14) The Game Concept - Game?

Game Data Folder (5:14) The Game Concept - Mudslide Cowboy (13:50) UPDATE: Background System Changed as of Stencyl 3.2 (2:13) Setting Up the Game Project (10:25) Setting up the Game Project Pt. 2 (13:17) Setting Up the Game Project Pt. 3 (18:37) Setting up the Game Project Pt. 4 (18:18) More Actors - Simple & Complex Pt. 1 (11:12) More Actors Pt. 2 (13:00) Populating the Level (19:09) Making the Balloon Move 1 (4:35) Making the Balloon Move 2 (14:39) Programming Core Functionality & Mechanics The Player Handler - Handling User Interactions Pt. 1 (21:03) Player Handler Pt. 2 (20:51) Adding the Adaptive Cursor (18:10) State Management & Movement Controls Pt. 1 (20:06) Movement Controls Pt. 2 (19:44) Movement Controls Pt. 3 (16:25) Refining the Controls (7:06) An Object Lesson in Software Development - Build Bugs (1:52) Cursor Handler - Sharing Attributes Between Actors (12:36) Cursor Handler Pt. 2 (12:28) Debugging - The Cursor Handler (8:17) Debugging - The Player Handler (4:36) Crafting the Aesthetic Experience: Various Experiential Embellishments Refining Obstacle Interactions (5:49) Exercise: Create a More Elaborate Camera Follow Behaviour (1:34) More Elaborate Camera Follow: Solution (14:04) Handling Collisions Properly: Configuring and Using Collision Groups (5:45) Reaction to Collision Events: Destroying Obstacles (10:40) Reaction to Collision Events: Adding Some Eye Candy (23:10) Eye Candy: Dust Behind Player Avatar (4:22) Exercise: Finish Player Eye Candy (1:09) Solution: Finish Player Eye Candy (5:44) Directional Click Handling Fix (4:48) Collecting Coins 1 (10:43) Collecting Coins 2 (17:02) Animating HUD Elements (7:24) Finishing Touches Using Fonts and Tracking Score (17:18) Adding Main Menu & Buttons (8:43) Level Selection Screens (21:17) Get Design and Develop Advanced Computer Games with Stencyl - Richard Sneyd, Only Price $57 Tag: Design and Develop Advanced Computer Games with Stencyl - Richard Sneyd Review.

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